Tag Archives: subdivide

Emulating Quake

Lets start by saying that those two words used in my subject has unleashed quite some interesting responses.. in far more ways than I expected. Given the facts from all sides, this is what is happening and what is possible through this.

First question would probably be: “Why Quake?”
Its very simple actually. Quake is the most simple of the modern-day polygon-based FPS games out there, with the least or none extra logic that is not the gameplay itself in making a simple FPS game.

Your second question would probably be: “Why emulate/re-write Quake?”
To set the record straight, its an emulation of Quake “The Game” and not a re-write of Quake “The Engine”. Infact, the old engine is so outdated right now and has such a lot of porting problems and design flaws in it, it will be just as hard fixing it as it will be re-writing it.

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