Tag Archives: sky
Emulating Quake – Part II
Quite a few things have been happening since my last entry. Yes I did work on the project through christmas and the new year’s festivities. Most of the code since my last entry got restructured and rewritten to accommodate features as I’m moving along. Its interesting how one’s line of thought evolves as you are working on a project.
What have happened?
Unlike 18 December, I have split the data structures now into two distinct parts: “disk” structures and “memory” structures. The “disk” structures are only used to store data loaded from the Quake media files, in this case BSP data, from where it is used to build the more practical “memory” structures used by the game code. Apart from all the rewriting some code the new features added to the game project is: