Tag Archives: hexen2

UQE Quake v1.10 Released!

There has been numerous times where I started work on a fixed-up version of Quake, but never got around to finish it. Sometimes life has a way to get in the way of things. This time around I stuck it out and got it finished! I’ve worked on Quake development the day its sources got released back in 2000, but eventually ended up working on Hexen II instead. With UQE Hexen II now done, I decided to start work on UQE Quake and get all the great fixes I did on UQE Hexen II back-ported to the new UQE Quake project.

The UQE project is a very personal one where the goal is to fix the engine just enough to enable me to once again enjoy one of my most favourite games of all time without having to use DOS emulation software or an older version of Windows because of compatibility issues with modern day hardware, drivers and operating systems. Its been a long time coming indeed!

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UQE Hexen II v1.15 Released!

Its unbelieveable that its been almost a full year since the previous version of UQE Hexen II were released!

When I released the previous version of UQE Hexen II with additional higher and widescreen resolutions people pointed out that the field of view (FOV) is still set at a fixed 90 degrees which is typical for 4:3 letterbox resolutions. When I investigated the FOV implementation in the engine I decided to port the original Quake engine’s FOV setup code over to Hexen II as it seemed as if its implementation pretty much fixed it to 90 degrees. Changing the FOV on the console did not change the field of view at all. After some work on the subject I succeeded in changing the code to actually calculate the FOV value dynamically based upon the currently used resolution.

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UQE Quake – Project Launched!

I’m currently in the planning stages of actually starting out development work on UQE Quake!

If all goes according to plan I should be able to start with the development process between December 2011 and January 2012. All the features that are currently available in UQE Hexen II v1.14 will be ported over to UQE Quake. Obviously only the features that are compatible between the two game engines will be ported.

Once all the features intended for the initial release is ported I will look at a few other odd issues, like for example the field of view (FOV) changes that have to be made to accommodate wide screen monitors. The additional fixes and changes will also be back-ported to UQE Hexen II.

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UQE Hexen II v1.14 Released!

Its been a long time coming, but finally its here!
UQE Hexen II v1.14!

This new and second release of UQE Hexen II came almost five years since the very first release back in 2006 and it boasts a number of really great additions and fixes to the engine. Here we will highlight the most important ones, but for a complete list of new features and changes see the change log.

When it comes to the technologies used; I have updated the DirectX libraries to the latest and compiled and linked to them as well as updated the OpenGL extensions header files to make sure the code is aware of any new extensions that are available. The engine have also been compiled with Visual Studio 2010 which in itself fixes a lot of issues with the binary engine. All 16-bit video modes have been removed from the engine to create room for higher resolutions up to HD resolutions.

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