Monthly Archives: December 2011
UQE Quake – Project Launched!
I’m currently in the planning stages of actually starting out development work on UQE Quake!
If all goes according to plan I should be able to start with the development process between December 2011 and January 2012. All the features that are currently available in UQE Hexen II v1.14 will be ported over to UQE Quake. Obviously only the features that are compatible between the two game engines will be ported.
Once all the features intended for the initial release is ported I will look at a few other odd issues, like for example the field of view (FOV) changes that have to be made to accommodate wide screen monitors. The additional fixes and changes will also be back-ported to UQE Hexen II.